The idea for Guitarwaze developed when Ali, an expert in motion capture technology, and Hussein, a professional guitarist and Ali’s teacher came together. They wanted to find a solution to Ali’s problem of not having enough time to see his teacher regularly enough to make the progress he was hoping for. Ali had been trying for years to fulfil his passion and become proficient in playing and understanding the instrument, but travelling the world, re-inventing motion capture technology, prevented him from doing this. He experienced the quality of Hussein’s teaching and could tell that given the chance to see him regularly, he could master the guitar to the standard he’d always hoped for. If only he could take his teacher with him on his travels…
And that is where the idea was born. He could take him on his travels if he transferred Hussein’s teaching to his computer screen. For an expert in motion capture technology this was an entirely doable thing and Ali and Hussein decided to get to work and make this idea a reality.
So, how does it all work?
Guitarwaze is an organic venture between a guitar teacher, a CG animation technician, a motion-capture pioneer, and a Unity game developer. It uses motion capture technologies to 'record' movements and interactions between hand and string onto a computer, where the data is interpreted and represented using 3D digital animation to look like real hands playing a guitar. This is how we record the guitar lessons, which are then programmed into our software so that they can be used by anyone, anywhere. Just like learning any new skill, you have to start at the very beginning and work your way through the lessons, which are split over 4 levels of difficulty. We've added easy-to-understand infographics to keep you updated on your progress, and voice control so that you can give simple commands like 'stop', 'slow down' and 'go' so that no-one has to faff around with putting down your guitar any more. Simple, right?
You can read more of our story here on the blog.